Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly. None of his strongest finishers are easy to land in the neutral game and they can be easily punished if avoided or shielded, his weaker moves such as his forward tilt and back aerial require good positioning to KO reliably, and he lacks reliable set-ups into his strongest or best finishers. As a result, his Limit Break status only marginally benefits his aerial mobility, but it can nevertheless help him move along the ground better. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages. His moveset appears to be the same as in the previous title, but his Limit Break ability has been tweaked. If you choose to play Bayonetta, you get some hack-and-slash spirit in your fights. His weaknesses, however, are still offset by his amazing strengths in his great range, quick frame data in proportion to his range, high damage output and power, and amazing mobility (especially under Limit Break status), with most smashers agreeing he has few losing matchups (the most prominent one being Sheik). Thanks. Forward aerial is very strong when hitting clean, and is also a meteor smash on aerial opponents when sweetspotted. Blade Beam is a projectile with good range and activity, making it useful for forcing approaches, though it gets weakened over the duration and has high endlag, which hampers its otherwise useful utility. 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 2% (Limit Break hits 2-6), 3% (Limit Break hit 7), Swings the Buster Sword upward and in front of himself in order to launch a green, crescent-shaped energy beam as a. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. You can activate Cloud Smash Ultimate combo by pressing the B button two more times. His KO ability is weaker if Limit Break is not fully charged, as many of his strongest attacks are risky to use due to their punishability if missed. Striking directly beneath Cloud with the first few frames meteor smashes aerial opponents, while the lingering hitbox hits opponents upwards and away, allowing the move to easily start combos or set up powerful KO moves at medium percentages. However, Cloud's singles results became considerably more consistent, thanks to komorikiri placing 3rd, Tweek placing 13th, and Mew2King placing 25th, all at The Big House 6, among others. In addition, Leo placed 1st, Tweek placed 9th, and komorikiri placed 7th at GENESIS 4, all while primarily using Cloud until top 8 in the case of komorikiri and Leo. Cloud also has no reliable means of escaping pressure. In all regions, Cloud is voiced by Takahiro Sakurai, his official Japanese voice actor from Kingdom Hearts onward. Cloud's greatest asset is the overall range throughout his moveset, courtesy of his Buster Sword: it grants Cloud's attacks the overall second longest disjointed range in the game, surpassed only by Shulk. He has above average falling speed and high gravity, however, preventing him from staying in the air for long despite his good aerial maneuverability. 4% (hit 1), 3% (hit 2-4), 6% (hit 5), 5% (Limit Break hit 1), 3% (Limit Break hits 2-4), 10% (Limit Break hit 5), Performs a downwards slash. Ultimate. It acts as a double-edged sword, as it increases Cloud's fall speed and gravity at full charge, making recovery without the use of Climhazzard deceptively difficult, and rendering Cloud even easier to combo at medium percentages. In 2019, Square Enix released Final Fantasy VII Remake for the PlayStation 4 - a totally fresh approach to the game. Overall, while Cloud has all the tools required to be successful, the player is forced to manage his resources to the best of their ability, and they must avoid being thrown off the stage at all times. 1 General 2 Attributes 3 Cloud's Normal Moves 4 Cloud's Special Moves 5 Attributes 6 Cloud's Normal Moves 7 Cloud… It is Cloud's strongest non-Limit Break move, KOing middleweights around 100% at center-stage, but it has high ending lag and deals below average. Just keep holding shield or roll away for extra safety. Aside from Limit Charge, his special moves have some noticeable weaknesses. Front Back. Cross Slash is the second Limit Break move of the first tier of limits for Cloud. cloud Menu. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. 3ds action awesome background cloud colorful cross desktop dynamic fantasy final highresolution kyo nintendo portrait poster power sale sketchy slash smash smashbros strife super wallpaper wii redbubble ishmam 4 u. Video length. Embed. Recently, we posted a guide on Mario. Cloud's alternate amiibo based on his Advent Children costume. Cloud was slightly nerfed in update 1.1.5. Only the Limit Break has been improved. If you like this type of weapon, take a look at our guide on Chorm in Super Smash Bros. Reaches out with his left hand. Brush Stroke Cross Slash An Effect Mod for Super Smash Bros. These sound effects originate from, His idle stance is identical to his battle stance in later appearances such as the, The greenish coloration of the Buster Sword's trail is a reference to, Cloud's body emits blue Mako when his Limit Break is fully charged. Unlike most other chargeable special moves, it can be canceled with a simple special move button press, or even instantly canceled into an attack, the latter being a trait shared only with Gyro. However, Cloud has some severe flaws. For other Super Smash Bros. Cloud slashes the air and creates a shock wave that reaches even distant opponents. Video length. Kyou! It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. This makes it an effective spacing and KO option. Has the third-lowest range out of all standing grabs, though his. Bronol. non-Limit Cross Slash is a great way to rack up damage and punish in the neutral. Using the Limit Break-boosted Cross Slash on Ganondorf. Despite this, Cloud's placement received mixed thoughts from the community, as his rather exploitable weaknesses held him back from consistently achieving top 8 placings in singles play for several national tournaments, such as EVO 2016 (the highest ranking Cloud being komorikiri, who placed 17th) and Super Smash Con 2016 (the highest ranking solo Cloud being Tweek, who placed 13th). Finally, Cloud lacks custom moves like his fellow DLC characters, and while this does not seem to be a problem considering his Limit Break-boosted specials, the lack of variety for the normal special moves does hinder his matchups against more optimized custom characters. He had achieved strong results at both singles and doubles play right before the first tier list was released by the 4BR, thanks to professionals like komorikiri, Mew2King and Tweek. Fit Guide. 0 0 Fuck andrew's bitchass for always going for shitty jump reads and hoping they work. Cloud then proceeds to slash at the opponent re… Cloud's special moveset also offer interesting options. This guy with his iconic Buster Sword is one of the most popular characters in gaming - naturally, Mr. Sakurai and the development team have added Cloud to Super Smash. Add to cart. Much like Mario, Cloud has a relatively low learning curve and skill floor that makes him an effective choice for beginners and inexperienced players, though due to the benefits that his most difficult techniques can offer when they are mastered, he continues to be one of the most viable characters in high-level play. It can reliably start combos, chaining into itself at 0% and into aerials at low percentages. It is Cloud's primary recovery move, though it is notable for being very ineffective due to multiple traits: it grants mediocre distance with low vertical height and almost no horizontal momentum, and Cloud cannot tech any single-hit move if he is hit at the apex of Climhazzard's first hit, unless it is a, Holds out the Buster Sword and remains still. With all these benefits underneath the Limit Break status, players must be wary of this, as one small slip-up from the opponent can give Cloud the perfect opportunity to strike and turn the tide of battle instantaneously, making Cloud's Limit Break a mechanic that should not be taken lightly when in the hands of a competent player. Limit Cross Slash is insane. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws ; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Ultimate. He first appears in the v.09.2 CMC Expansion Pack. Thus, Cloud's doubles representation is much stronger in comparison to his singles results, with smashers like MVD and Nairo using him to great success. Female model is wearing size Small. Also, his down special at full limit kills super early, especially if you can land it on a platform or mid air as it sends opponents straight up. Using his forward tilt alongside Villager's axe on Villager's tree. Cloud's limit break Cross Slash can kill if they have high enough percents and you are able to hit them from the short side of the stage(i.e., they're standing on the left edge of the map and you hit them left.) Cloud was slightly nerfed in update 1.1.5. Take the guy to an actual match, practice individual attacks and make Super Smash Bros. KOs grounded middleweights around 135% when hit clean. Ultimate / Effects / Cloud. Like down aerial, it autocancels from a full jump and has low landing lag in relation to its range and power, however, it has the slowest startup of his aerials, making it his riskiest aerial to use regardless. His down aerial is not only a very strong meteor smash when sweetspotted, but also possesses one of the most active late hitboxes in the game, which grants it good anti-juggling potential and allows him to follow up into another move if it connects while he is falling. Ultimate, a character from Fire Emblem Awakening. It has quick start-up, but moderate ending lag. In low rank you can go for omni, but in higher ranks Cross slash will be more useful, since Omnislash without Limit Break is poor range wise, and in higher tiers people know when you are in Limit break, and will stay out of you, or you will end up being very predictable. It resembles Tifa's Meteor Strike Limit Break, albeit performed while grounded instead of in the air. Cloud (クラウド Cloud) is the main protagonist of Final Fantasy VII and appears as a third-party veteran in Super Smash Bros. 6. His own nerfs did not seriously hinder him, and he remained a fundamentally strong character choice for both newer and professional players, the latter of which saw MkLeo formally picking him up. Cloud's forward smash is his most powerful non-Limit Break move, though to compensate it also takes the longest to start and is very punishable if it whiffs. It is his slowest aerial to start, hitting on frame 18, but a sweetspot on the middle of the blade as it comes down powerfully, Turns around to perform an outward slash. He was officially announced during the November 12th, 2015 Nintendo Direct, and released as the fifth downloadable character on December 15th, 2015. It also stalls Cloud in the air, giving it additional, if situational, utility in guard breaking. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. After the series of slashes, Cloud charges up a final slash, in which he descends and slashes the opponent downward to the stage and results in a huge explosion that launches the opponent. Cloud's Smash attacks are potent KO options due to their range and power, though to compensate they have a long startup. FF7R footage is from E3 gameplay. This is a an effect mod for Cloud to make Cross Slash look more like brush strokes. To get Cloud in SSBU, you should play Classic Mode or Vs. Matches: Then, to unlock Cloud in Super Smash Bros. Cross Slash followup, , Special , b move for Cloud in Super Smash Bros. Bordeaux, France. Cloud Strife was one of the supersoldiers of the evil corporation Shinra that destroys natural life on the planet to earn even more money. Performs an inward slash while climbing up. Finally, Cloud's height and above-average weight and falling speed make him somewhat susceptible to combos. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. It has two minor variants: one with a long sleeve covering Cloud's left arm to hide the visible signs of his Geostigma, and the other revealing Cloud's left arm after he has been cured of Geostigma, as well as a red ribbon wrapped around it, which he and his party wear in memory of Aerith Gainsborough. For other uses, see Cloud Strife. It was released in 1997 for the original PlayStation (almost like the best Tekken game ever - Tekken 3). Follow. If the special button is pressed again, it is followed with a descending reverse gripped slash. His up tilt is a reliable combo starter until high percentages, chaining into itself at low percentages, and comboing into up smash or his neutral, back and up aerials. These nerfs, however, have not significantly impacted Cloud's viability, compared to the more severe nerfs to fellow top tiers Meta Knight, Sheik and Bayonetta in updates 1.1.5 and 1.1.6. Limit cross slash is a super good move because it is "plus on block," meaning that even if you shield it, Cloud can still act before you can. Has, 13% (clean aerial sourspot, grounded opponent), 15% (aerial sweetspot), 8% (late). Its hitbox starts behind Cloud with a larger front hitbox, although it does not extend beside Cloud and makes it unable to hit smaller characters beside him. His weight is definitely not so heavy as that of Bowser or Charizard, and still, he is heavy enough to deliver mighty KO attacks. Todos. The Limit Break mechanic itself is also problematic. Ultimate Cloud combos with them. His grounded moveset is not quite as overwhelming. Has some startup (15 frames) and moderate ending lag, and its KO power is only average compared to most other up smashes, but it has long range in front of, above, and slightly behind Cloud. Blade Beam is relatively slow in regard to start-up and ending lag, as well as depreciating in damage over time or when used in the air. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to Jigglypuff's throws in regard to inefficiency. Crusade. The most prominent one is his atrocious recovery. From SmashWiki, the Super Smash Bros. wiki, This article is about Cloud's appearance in, Tier placement, history and bans in double tournaments, Single Game Championships: Umebura X Single-Chu, Panda Global Rankings v3 X-Factor adjusted rankings (subjective), being more dominant than Meta Knight in Brawl singles, https://www.ssbwiki.com/index.php?title=Cloud_(SSB4)&oldid=1505922, A side kick, followed by a mid-level roundhouse kick, followed by an outward slash. Mobile-friendly Frame Data for Cloud in Super Smash Bros. Ultimate connects so different gaming worlds! Cross Slash is Cloud's second Limit Break in Final Fantasy VII, which he learns after performing his initial Limit Break, Braver, eight times. 1 1 Cloud is best s-tier godly gg ez next. However, many smashers have questioned Cloud's tier placement as his results, despite being very impressive, have never been as impressive compared to other characters as a solo main as other characters such as Diddy Kong, Sheik, Zero Suit Samus, Fox, and Rosalina have won majors in the past without the use of a secondary while Cloud has failed to do so. Ultimate guides and also for posts about other fighting games, stay tuned to DashFight on Facebook, Twitter, and Discord. His up aerial deals less damage without any changes to knockback, which hinders its KO potential in exchange for racking damage more reliably. Cloud can also force approaches by using Limit Charge, while a full charge boosts his mobility even further and significantly strengthens his special moves. As a result, while Cloud is slightly worse individually than he was at his release, he is considered to be overall better relative to the cast, and remains a viable character in the metagame. Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. This paralyze effect is reflected in Smash Bros.in the form of the multi-hit damage which traps opponents. You can meet here heroes from lots of franchises - and of course, players who enjoy them. Ultimate. Cross Slash is a quick damage racker, though it requires Cloud to successfully connect all hits to succeed. Juice_Polydot went live on Twitch. If you have experience in the previous game of the series, you can pick up Smash Bros. Limit Charge is also converted to Finishing Touch, a spinning slash with such tremendous knockback that can KO most characters around 60%-70%. I had this video planned for a looooooong time, like since this was first discovered, but I never got around to making it. It is obtained after using Braver eight times, and it deals damage equal to 3.25 times that of a normal physical attack as well as inflicting Paralyze on an enemy. Swings the Buster Sword upward in a wide arc. Ultimate Cloud and just start fighting - Cloud Smash moves are almost the same in the newest game. Flags . In its original version, the game is available on the PlayStation Vita, PS4, PlayStation Classic, Xbox One, Nintendo Switch, and PC. Report. The speed and utility of his aerial attacks make him dangerous in the air, and his attacks flow together well, letting him combo with ease. His down tilt is a low-profile slide and can be a great tool to put the opponent at a disadvantage. With his… Wait a moment! During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like Rising Uppercut. Climhazzard is similar to Aether and Final Cutter, as it is an ascending slash, but differs from them in that it can be followed by an optional descending slash. In addition, all of Cloud's special attacks are given a single-use power boost, with all of them dealing more damage and high knockback to the point of KOing reliably around 90%-120%. His combo game and KOing ability, while unique and powerful, can sometimes be inconsistent. Although Cloud saw a very slight drop to 3rd place on the third tier list, his status as a very viable choice in competitive play remains firmly intact and, as of recently, he has achieved even more consistent results from the likes of komorikiri, Leo and Tweek, which has seen him rise to 2nd on the fourth tier list. Despite his aerial maneuverability and an effective wall jump, Climhazzard gains very little height and no horizontal distance; its inability to sweetspot edges for most of its duration also leaves him vulnerable to gimping. Cross Slash follow up, , , mash b move for Cloud in Super Smash Bros. 4 execution, strategy guide, tips and tricks. Such a mix of characters is an absolutely unique feature of SSBU! His neutral is very strong, he has a bunch of safe moves, he has solid disjoints, his limit cross slash is busted, and you can't hit his shield without eating a climhazzard every single time Idk what it is with this board thinking he's low tier or needs buffs, but the general consensus in everywhere outside of this board is that he's a solid high tier character who doesn't need any buffs nor nerfs Cloud with a Mii Fighter wearing the Chocobo hat. Cloud is a returning fighter in Super Smash Bros. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to edgeguarding and gimping, and making it mandatory to stay a safe distance within reaching the edge. Cloud on Midgar, with Bahamut ZERO in the background. A one-handed body slam. You can activate it by pressing Down B and thus start the charging process. Any number following the Smasher name indicates placement on the PGR 100, which recognizes the official top 100 players in Super Smash Bros. 4 of all time. It is fast and has a fairly large hitbox, although its knockback is lacking. Ultra Cross Slash(Cloud) Stats. Male model is wearing size Medium. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (Smash Bros. instead has him perform a total of five slashes). Updates. Due to this, a few top smashers such as Mr.R and MkLeo claimed that Cloud is overrated and that he should be ranked slightly lower while other smashers claim that his polarizing strengths are too strong for him to be ranked any lower. Holding shield or roll away for extra safety chaining into itself at 0 % and has a below approach... Controversies regarding doubles in tournament, Cloud is best s-tier godly gg ez next other fighting games, stay to. 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